みんながお仕置きされるいうてたヒーローほぼNerfされずかわりに他のヒーローを超BUFFするあれ。やったぜ
マップがちょっと変更されたりアイテムが削除され追加され、ヒーローのスキルがリワークされ等々もりだくさん。ディナイが経験値から金になったりシステム面での変更もよくわかんないけどはいってる。
とりあえず時間ないしお昼に間に合わせるため気になったヒーローだけ簡単にあげますね。
書き方ミスって見づらいかも、でも修正めんどいし時間内のでこのまま^^
Ancient Apparition
- Reworked Chilling Touch. It is now a passive autocast attack modifier. Cooldown: 15/11/7/3 seconds. Grants you bonus attack range and causes your attack to deal heavy magic damage that slows movement for a brief period. Damage: 50/85/120/155. Slow: 100% for 0.5 seconds. Attack Range Bonus: 60/120/180/240. Manacost: 30/50/70/90
3がViperの1みたいになった
Anti-Mage
- Replaced Spell Shield with Counterspell. Passively grants you 15/25/35/45% Magic Resistance and can be activated to provide a Counterspell shield for 1.4 second. Causes all spells that target you to be blocked and reflected onto the enemy. Cooldown: 15/11/7/3. Manacost: 40
3にアクティブ追加されて魔法反射できるようになった、CD見て
Bane
- Reworked Enfeeble. Adds a debuff to the enemy unit, applying 36/44/52/60% negative status resistance to the target (which causes debuffs to last longer) and reducing the enemy’s attack speed by 40/60/80/100. Lasts 8 seconds. Can be dispelled. Cast Range: 1000. Cooldown: 12/10/8/6. Manacost: 70/90/110/130
要はスタンとか%分延長される。
Bounty Hunter
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- Shadow Walk no longer deals 30/60/90/120 damage. Attacking out of invisibility now applies a 14/20/26/32% movement slow for 4 seconds
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- Reworked Jinada. Passive cooldown 12/9/6/3. Causes your attack to deal +80/110/140/170 Bonus Attack Damage. Steals 12/18/24/30 Unreliable Gold from enemy heroes. Your weapon glows when the attack is ready to strike
- Track movement speed bonus is now given to your hero only
- Track now causes all attacks you do to the Tracked enemy to crit for 1.4/1.6/1.8x
- Track cast no longer breaks invisibility
- Track gold radius from 925 to 1200
殴ったらお金盗む[1]死んだら落とすお金からね・・・
Brew Master
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- Reworked Drunken Brawler. It is now a self active buff. Lasts for 5 seconds. Grants you 50/60/70/80% evasion and 80% chance to Crit for 200/220/240/260%. Movement speed alternates between -20% and +40% while this is active. Cooldown: 20/19/18/17. Manacost: 35/40/45/50
- Replaced Drunken Haze with Cinder Brew. Covers a target 400 AoE with alcohol, slowing them by 25% and causes them to have a 20/25/30/35% chance to attack themselves instead of the target. Lasts 7 seconds. If the targets are hit by any fire based spells (including immolation from your Fire Spirit), the duration will refresh and they will ignite and burn for 10/25/40/55 DPS. Cooldown: 20/18/16/14. Manacost: 50. Self attack is not lethal
- The following heroes have fire element damage: Dragon Knight, Jakiro, Phoenix, Axe, Doom, Ember Spirit, Brewmaster, Lina, Ogre, Batrider, Wraith King, Clinkz, Invoker, Warlock, Underlord, and Huskar
3が自身へのアクティブバフスキル。
2が範囲デバフで確率で酔っ払った敵が自分殴るようになる、Carry様w あとLinaの1とか火系のスキルあてると燃える
完全なるキャリーに変態できるようになったアンチキャリー。
Chaos Knight
- Reworked Chaos Strike. Passive cooldown ability. Lands a critical strike for a random amount, between Min Crit: 120% and Max Crit: 160/190/220/250%. Has 35/40/45/50% lifesteal for this hit. Cooldown: 8/7/6/5
- Phantasm: Phantasm no longer has a chance to summon an extra illusion
- Phantasm: Illusion count increased from 1/2/3 to 3
- Phantasm: Illusion damage rescaled from 100% to 40/70/100%
- Phantasm: Illusion duration reduced from 42 to 30
Critがある程度調整できるようになった。ほぼ確定ワンパンマン
Clinkz
Replaced Death Pact with Burning Army. Uses Vector Targeting. Spawns 4/5/6 Fiery Skeleton Archers along a 1300 line. Skeletons attack using Searing Arrows, have your base damage, are immobile and take 2 hits to kill from a hero. They only attack enemy heroes (like WD ward, but killable). Attack range matches your hero. Spawn at 0.8 second intervals. Cast Range: 800. Cooldown 110. Manacost: 125/175/225. Lasts 20 seconds. Base Attack Time: 1.8/1.65/1.5
骨軍団出る
Clinkz ultimate is so useless rofl
It’s like a rhasta wards but 10 times worse— Resolut1on (@Resolut1on_) November 20, 2018
Dazzle
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- Poison Touch mana cost increased from 80 to 80/90/100/110
- Poison Touch debuff now stacks
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- Replaced Weave with Bad Juju. Passive ability. Grants you 30/40/50% Cooldown Reduction. Anytime you cast a spell, all enemies within a 1200 AoE around you lose 2/2.25/2.5 armor for 10 seconds. Debuffs stack and refresh duration. Doesn’t affect Roshan
- Shadow Wave cooldown increased from 12/10/8/6 to 13/11/9/7
よくわからんけどみんな騒いでるから強そう
Juggernaut
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- Changed how Omnislash does the strikes from just physical damage nukes (with occasional invisible attacks depending on attack speed) to all full real attacks that can proc your crit and items. Lasts 3/3.25/3.5 seconds and attacks at 1.8x your attack rate. Provides +30/45/60 Damage. Scepter lasts 4/4.25/4.5 seconds and 70 cooldown
- Omnislash no longer constantly issues self interrupts during each attack [?]
- Omnislash no longer instantly kills creeps
Ultから固定のダメージが消えて完全なるジャガの依存の斬撃になった、終盤めちゃくちゃつよい。
Keeper of the Light
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- Changed how Chakra Magic works. Restores 80/160/240/320 mana and removes 3/4/5/6 seconds off of basic abilities currently on cooldown. Cooldown: 20/18/16/14
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- Reworked Blinding Light into a basic ability. Causes everyone in a 600 AoE to be blinded, missing 70% of their attacks for 3/4/5/6 seconds. Knocks targets back 350 units and deals 50/100/150/200 damage. Cooldown: 30/25/20/15. Manacost: 100/125/150/175. Cast Range: 550/600/650/700
- Added a new Ultimate, Will-o-Wisp. Spawns an attackable light entity, Ignis Fatuus. The light flickers on for 1.3 seconds and off for 1.75 seconds. Enemies within a 650 Radius are hypnotized and forced to look at it whenever it is emitting light, unable to act. The light entity can be killed with 4/5/6 attacks, otherwise it will flicker 3/4/5 times before going away. Cooldown: 120. Cast Range: 900. Manacost 200/300/400. Dormant for 1 second before the first flicker begins
Chenからリコールパクったけどマナリークと変身なくした。
デフォでブラインドのあれ使えるようになった
Ultは設置物で1秒毎くらいに範囲内のやつスタン、壊せる
Lich
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- Replaced Sacrifice with Sinister Gaze. Channeling single target. Causes the enemy to slowly walk towards you [?]. Lasts up to 1.6/1.9/2.2/2.5 seconds. Cast Range: 500/525/550/575. Cooldown: 30. Manacost: 120/130/140/150
- Replaced Ice Armor with Frost Shield. Targets self or an ally and applies a frost shield. Reduces physical attack damage taken by 30/40/50/60% for 6 seconds. Every second, all enemies within a 600 AoE will take 20/30/40/50 damage and be slowed by 35% for 0.5 seconds. Cooldown: 30/25/20/15. Manacost: 100/110/120/130. Can target towers.
Denyの奴がなくなったけど微妙な引き寄せチャネリング拘束をゲット、エレクトリシャンさん!!!
2ndが物理ダメージ%カットと毎秒ダメージスローを与えるシールドに変更
Lion
- Finger of Death now gets stronger with each kill. Gains +50 Damage per hero kill. If the enemy dies within 3 seconds of being hit by the ability, the bonus is still granted
マジック版Legion Commander
Night Stalker
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- Reworked Crippling Fear. It is now an activated 375 range aura that silences all enemies while they are nearby. Aura lasts 5/6/7/8 seconds (3 during day). No longer has a miss chance. Cooldown: 30/25/20/15. Manacost: 50
- Hunter in the Night no longer has an active.
- Replaced Darkness with Dark Ascension. Causes you to transform into a stronger flying creature that has +50/100/150 bonus damage and 900 unobstructed vision. Lasts for 30 seconds. Daytime is turned to night during this. Cooldown: 160/140/120. Manacost: 125/175/225
完全なる夜の帝王に、2が自身の範囲スロー
Ult効果時間中はお空飛んでいられる
Monkey King
- Mischief will now always transform into a courier when nearby another courier
- Mischief now grants you 0.3 seconds of invulnerability when transforming into another unit
- Mischief cooldown increased from 3 to 20
変身でスキル回避できるようになっちゃった・・・
Ogre Magi
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- Multicast now affects targeted offensive items. Will cause the item to cast again at a different random enemy unit
- Multicast no longer provides passive improvements to the base abilities
- Ignite cast range increased from 700 to 700/800/900/1000
- Ignite base cast launches two projectiles
運ゲークソ野郎が加速、アイテムにもマルチキャスト追加。Midasも・・・
Outworld Devouer
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- Arcane Orb now splashes its bonus damage in a 175 AoE around the target
- Arcane Orb no longer does bonus damage to illusions
- Replaced Essence Aura with Equilibrium. Self buff. Causes all spell damage you deal to restore 60/80/100/120% of damage back as mana and slow enemies by 8/16/24/32% for 1.75 seconds. Lasts 7 seconds. Cooldown: 20 Manacost: 50
1はスプラッシュに3がスローとなんか強くなった
Shadow Demon
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- Reworked Soul Catcher. Targets a 175/200/225/250 AoE area. Causes all enemy units in the area to lose 25/30/35/40% of their current health, and gain half of it back after 10 seconds. Cooldown: 26/24/22/20 Cast Range: 700. Manacost: 110 [?]
- Disruption illusions health is now determined at the start of the cast
2が対象範囲の現在HPを一気にゴリッともってく、10秒後に元にもどってしまうけどイリュージョンからのダメージも増加するから後半も強い。
Slarder
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- Reworked Bash of the Deep. Passive. Every 4th attack your hero does (on any target) applies a bash for 1/1.1/1.2/1.3 seconds dealing 75/125/175/225 physical damage
- Slithereen Crush stun duration reduced from 1.25/1.5/1.75/2 to 1 second. Attack and Movement Slow duration increased from 2 to 3/4/5/6 and slow amount increased from 20 to 20/25/30/35%. Damage increased from 75/125/175/225 to 80/140/200/260
みんながお祈りでやってたことが確定に、誰でもいいから3回殴っておけば4回めがスタンに。
3回クリープでも殴っといてダガーinパンチでスタン確定、Ultいれて2でスタンしてもっかい殴って更にスタン!!強くなった
Troll Warlord
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- Berserker’s Rage now applies an ensnare instead of a bash
- Berserker’s Rage proc chance increased from 10% to 10/12/14/16%
- Basher and Abyssal Blade are no longer restricted items
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- Fervor stack limit increased from 7 to 12
- Fixed Fervor incrementing when missing attacks
- Fervor now starts at 0 stacks when attacking a new unit
- Reworked Battle Trance. Now causes you to go into an uncontrollable trance, forcing you to attack the closest targets in a 900 AoE. During this trance, you are unslowable and cannot die. Grants +140/170/200 Attack Speed, +30/35/40% Movement Speed and +40/60/80% Lifesteal. Lasts 6.5 seconds. You gain normal vision over the target you are currently locked on. Cooldown: 90. Manacost: 150
たぶん壊れた、Ultが一番近くの奴を殴りに行き操作不能に。そのかわりクソBuffされて更に効果時間中は死なない[2]HPは減るよ、AxeのUltは殺せる
バッシュのかわりにルートになりバッシャーが出るようになった。
まだまだあるけど書ききれんから自分でみてね。ばいなら
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